It really depends on primarily, 2 things, First, obviously CarlosX which is the Head Developer since he is helping us right now, and #2, You guys the community, if you guys get more interested obviously the GodsWar community overall will start getting interest because people see things happening here, and they would likely to go 'what's happening' That may or not may attract them, so it depends on what promotion you guys give out for this project. If I get a coder available I will resume activities on the official site gwemudevzone Remember this is hard-to-be since this will be 1st official, OFFICIAL Private Server of GodsWar!!! from 0% just like Mu Online started to go The client is based on the latest version "2.49.012" I'm working on the USA Client, I can manage to log all the information like I said so we can start working on the login server asap. and include MYSQL management for the login stuff and character data. this way we can port over the fuctions from the logic of the packet sniffer in vb to c++ so we can have more power over it. Now I just need a good C++ coder who know his ways to work around with winsock API and knowledge on winsock overall. I can manage information received and sent from the client to the server and vice-versa, So I manage to see everything. I just need someone to work close with, since I have everything ready to start working on making the login server emulation. At this date I have finally the packet sniffer!!!!, done in VB6 I know I know the stuff is somehow outdated.
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